Saturday, December 1, 2007

Realism in D&D – Skills, NPC Class Levels & Encumbrance

— Matt Harris @ 7:20 pm

My DM at one of the current campaigns I am in posted the following links to his yahoo group:

D&D: Calibrating Your Expectations

Encumbrance

Don’t know if I agree with everything presented, but a very thought provoking post, a least for D&D players.

As a DM, one of the things I found the most difficult was making time and consumables meaningful. Earlier editions, with their 10 minute turns, made time pass much more quickly. This would cause torches to burn out, supplies to be eaten, etc.

3rd edition uses 6 second turns – characters can explore in a couple of hours what would have taken a day or two in previous editions. While more realistic, I just found it harder to track time. Lots of guestimating on if a spell had ended, etc. and supplies never seemed to run out in a dungeon.

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