Saturday, November 28, 2009

Two More Pathfinder Society Modules Completed

— Matt Harris @ 5:15 pm

I played PFS #3  – Murder On The Silken Caravan last Saturday and PFS #12 – Stay of Execution yesterday.  Both were with the same DM and used OpenRPG, so I think I have a decent basis for comparison.  About 1/2 the players were the same as well.

PFS #3  – Murder On The Silken Caravan took much, much longer. We started at 9 AM last and finished up a little after 5 PM (without any breaks).  One of the players had to drop out a little after noon, because it was taking too long.  The last combat was just a number crunching exercise.   The big bad would knock a character into negatives, we would heal that person while doing a little bit of damage to him, and then repeat.  We also had a new character (a first level druid) who didn’t take any weapons so after his big snake got put down, he wasn’t a whole lot of use, other than for some healing.  Despite the length, and the fact that my character can’t seem to make any Will saves, I did have fun with the adventure. I think it was the better of the two overall.

PFS #12 – Stay of Execution went a whole lot faster. We started at 3 PM and were done by about 7 PM. However, it seemed little more than a series of semi-related encounters. While I was playing, the following picture and the words "railroad plot" kept popping into my head:

game mastering

That isn’t really fair to the DM, though.  As I normally do, I bought the module afterwards and any railroading is kind of baked-in.  We actually managed to role-play through some of the encounters, despite the module seeming to assume that we would just fight our way through.  After reading the module, I was impressed at how flexible the DM had been. My character’s faction missions were laughable. If you had all of the encounters, they would be completed.  It was a fun adventure, but that was due more to the role-playing skills of the other players and DM than due to the module design.

In prepping for the adventure, I did learn a bit more about OpenRPG. Some of the plug-ins often some nice features (global variables, et. al.) but I definitely think TTopRPG is a better program.

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